Crimson Winds of Havoc

Crimson Winds of Havoc

Tier 2 Epic conjuration

Casting Time: 1 action
Range: 1 mile
Components: V, S, M (a razor used to slit the throat of a king)
Duration: Concentration, up to 10 minutes

You call down a howling cyclone of razor-sharp blades to a point you can see on the ground within range. The cyclone is a 30-footradius, 1-mile-high cylinder centered on that point. Until the spell ends, you can use your action to move the cyclone up to 120 feet in any direction along the ground. The cyclone sucks up any Huge or smaller objects (including ammunition fired from ranged weapons) that aren’t secured to anything and aren’t being worn or carried.

When a creature enters the cyclone’s area for the first time on a turn or starts its turn there, it must succeed on a Strength saving throw or become restrained and take 20d6 slashing damage. A successful saving throw prevents the restrained condition and halves the damage, and creatures larger than Huge automatically succeed on Strength saving throws against this spell. Creatures that fail a Strength saving throw against this spell are drawn 100 feet up into the air. Creatures in the air inside the spell’s area move with the cyclone and fall when the spell ends or when they leave the spell’s area. Objects and structures in the spell’s area take 120 slashing damage at the end of each of your turns.

A creature restrained by the spell may use an action to attempt a Strength (Athletics) or Dexterity (Acrobatics) ability check against your spell save DC. On a success, the creature is no longer restrained and is hurled 200 feet away from the cyclone in a random direction.

Ref: ELCR p92-93