Tier 1 Epic abjuration

Casting Time: 1 action
Range: Self (150-foot radius)
Components: V, S, M (a dream journal containing 1,000 entries)
Duration: 10 minutes

A wave of reality-warping energy flows from you in an aura with a 150-foot radius. Until the spell ends the aura moves with you and is centered on you. When a creature enters the spell’s area for the first time on its turn or starts its turn there, you may force it to succeed on an Intelligence saving throw or be pulled into a dreamlike state. Creatures can choose to forgo the saving throw and willingly enter this dreamlike state.

When you cast a spell within the aura’s area, you may cast that spell as a dreamspell instead. Dreamspells have the following properties, in addition to their normal effects.

  • Creatures not in a dreamlike state cannot be affected by the spell.
  • The spell requires no verbal, somatic, or material components.
  • If the spell is cast as an 8th-level or lower spell, it is instead cast as a 9th-level spell.

Ref: ELCR p94