Genesis
Tier 1 Epic evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a piece of bark from a redwood treant)
Duration: 1 minute
A living creature you can see within range receives a bountiful wellspring of healing energy, regaining 20d6 hit points and becoming cured of the following conditions: blinded, deafened, exhaustion, and unconscious.
For the duration, at the start of each of the creature’s turns, it regains 4d6 hit points. If a creature would be reduced to 0 hit points while under the effects of the spell, it regains 100 hit points and the spell ends.
At Higher Levels. When you cast this spell as a tier 2 Epic spell or higher, the target regains 10d6 additional hit points when the spell is cast, 2d6 additional hit points at the start of its turn, and 100 additional hit points when the target is first reduced to 0 hit points, for each tier above tier 1.
Ref: ELCR p96