Hideous Mandate

Hideous Mandate

Tier 1 Epic enchantment

Casting Time: 1 action
Range: 120 feet
Components: V
Duration: 1 minute


You issue a dire command to a creature that you are aware of within range. The target must succeed on a Wisdom saving throw or suffer the effects of the command for the duration. A creature that cannot hear you is immune to the spell’s effects.

You may issue one of the following evil commands. At the DM’s option, you may choose an alternative command, but it should be no more powerful than those described here, and must direct a creature toward acts of evil and violence. The DM has final say on such a command’s effect. If your command proves impossible even under ideal circumstances, the spell ends. At the end of an affected creature’s turn, it can attempt a Wisdom saving throw to end the effect.

Slay. The target experiences unfathomable animosity toward another creature you can see within range. The target does everything in its power to kill the creature as quickly as possible. The target will not defend itself if doing so would prevent it from somehow harming the creature or object that it hates.

Suffer. The target is wracked with extraordinary pain. When it attempts to take its action, it must succeed on a DC 20 Constitution saving throw or that action fails and the target is unable to attempt that action type (action, bonus action, reaction, etc.) again that turn.

Suicide. The target attempts to end its life by the most expedient and efficient means possible. The target may attack itself, target itself with destructive magic, deliberately expose itself to dangerous creatures or obstacles, or all of the above. A creature cannot deliberately fail saving throws while affected by this command, but it can choose to fail ability checks when prompted to do so.

Supplicate. The target is charmed by another creature you can see within range and does everything in its power to aid the creature. The target cannot willingly move away from the creature and will not defend itself if doing so would prevent it from somehow aiding or protecting the creature it is charmed by.

At Higher Levels. If you cast this spell as a tier 2 Epic spell, you can target an additional creature within range or every non-Epic creature within range. If you cast this spell as a tier 3 Epic spell, in addition to the benefits gained by casting it as a tier 2 Epic spell, you may target a third creature within range or increase the range of the spell to 300 feet.


Ref: ELCR p96