Hungry Fissure

Hungry Fissure

Tier 1 Epic transmutation

Casting Time: 1 action
Range: Self (100-foot line)
Components: V, S, M (a fossilized dragon claw)
Duration: Instantaneous


A great fissure 100 feet long, 30 feet wide, and 50 feet deep opens along the ground, starting in front of you and extending in a direction of your choice. A creature standing in the effect’s area can use its reaction to attempt a Dexterity saving throw to move safely to the edge of the fissure as it opens. On a failure or if unable to take a reaction, a creature large enough to fit inside the fissure falls to the bottom. If the fissure opens beneath a structure, the structure automatically collapses. At the end of your turn, the fissure slams shut, trapping creatures within underground. A creature so entrapped cannot move and is restrained unless it has a burrow speed. An entrapped creature can take an action to attempt a Strength (Athletics) ability check versus your spell save DC. On a success it is no longer restrained and can dig its way out by spending 4 feet of movement for every 1 foot it digs.

At Higher Levels. When you cast this spell as a tier 2 Epic spell or higher, the dimensions of the fissure increase by 100 feet in length, 30 feet in width, and 50 feet in depth per tier above tier 1.


Ref: ELCR p97