Temporal Stasis

Temporal Stasis

Tier 2 Epic transmutation

Casting Time: 1 action or 1 minute
Range: 120 feet
Components: V, S, M (a watch that has never worked)
Duration: Concentration, up to 1 minute or permanent


Time itself attempts to freeze around a creature you can see within range. The target must succeed on a Wisdom saving throw or become paralyzed for the duration. Creatures immune to the paralyzed condition are not immune to the effects of this spell and instead have Epic advantage on saving throws against it. At the end of each of its turns, a paralyzed creature can attempt a Wisdom saving throw, suppressing the paralyzed condition on a success.

On each of your turns, if a creature affected by this spell is not paralyzed, you may use your action to force it to succeed on a Wisdom saving throw or become paralyzed by the spell.

This spell may be cast with a casting time of 1 minute. When cast in this manner the spell’s duration becomes permanent. The target must succeed on a Wisdom saving throw or become paralyzed for the duration. While paralyzed by the spell in this manner, the target is frozen in time and does not age, nor does it need to eat, drink, or breathe. At the end of every thousand years, a paralyzed creature can attempt a Wisdom saving throw, ending the spell’s effects on a success.


Ref: ELCR p104