Editors Note: In the Epic Legacy Campaign codex new rarities beyond legendary were introduced: extraordinary and mythic. These items are far too powerful for an ordinary game of 5th Edition, possessing extremely potent properties (or many weaker properties). While they may seem like just more-powerful items, their significance is easy to understand in the context of Epic Legacy. An extraordinary or mythic magic item is considered an Epic object and a source of Epic magical effects. Extraordinary items are still balanced around their rarity and are appropriate equipment for characters of 21st level or higher. However, some items take things even further: mythic items. Mythic rarity is for pieces of magical equipment whose power exceeds that of extraordinary items by any amount. Whenever an item’s rarity increase is +6 or greater, it is a mythic item. Mythic items are not intended to be balanced but allow a DM to build items of such power to make an Epic character’s jaw drop.
Bladed Plate Armor of the Phoenix, +1
Armor (plate), extraordinary (requires attunement)
This armor is composed of steel stained crimson with dye extracted from phoenix feathers. Its blades are raptor claws harvested from giant eagles. It was forged in a natural conflagration on the elemental plane of fire using only elements and tools that could be found in the wild. The blades are magically enchanted by a brass dragonborn sorcerer for durability and longevity. Fire elementals detailed the armor, scorching the metal to bring out a spectrum of colors while retaining a natural aesthetic. It is as though the armor was willed into existence by the plane of fire itself.
Enhancement. You gain a +1 bonus to AC while wearing this armor.
Bladed. While wearing this armor you can use it as a weapon which you are considered proficient in. The armor has a reach of 5 feet and deals 1d8 slashing damage on a successful hit.
Phoenix. While wearing this armor you have advantage on death saving throws. Additionally, if you are killed while wearing this armor, you instead survive and are restored to your hit point maximum. Once this effect has occurred, you cannot benefit from this feature again until 1 year has passed.
Ref: ELCC p48