Greater Spellcasting Staff Of Fire, +2

Editors Note: In the Epic Legacy Campaign codex new rarities beyond legendary were introduced: extraordinary and mythic. These items are far too powerful for an ordinary game of 5th Edition, possessing extremely potent properties (or many weaker properties). While they may seem like just more-powerful items, their significance is easy to understand in the context of Epic Legacy. An extraordinary or mythic magic item is considered an Epic object and a source of Epic magical effects. Extraordinary items are still balanced around their rarity and are appropriate equipment for characters of 21st level or higher. However, some items take things even further: mythic items. Mythic rarity is for pieces of magical equipment whose power exceeds that of extraordinary items by any amount. Whenever an item’s rarity increase is +6 or greater, it is a mythic item. Mythic items are not intended to be balanced but allow a DM to build items of such power to make an Epic character’s jaw drop.


Greater Spellcasting Staff of Fire, +2

Staff, extraordinary (requires attunement)

A carved fang of a balor serves as the core for this staff. The body of the staff is carved from rosewood stained in the fiery blood of efreeti. Words of power are carved across the body in the language of Ignan. A fire opal molded into the shape of the sun serves as the focus of the staff and is embedded in the staff’s head.

Enhancement. While you are attuned to this staff, you have a +2 bonus to spell attack rolls and your spell save DC.

Fire Immunity. While you hold this staff, you are immune to fire damage.

The staff has 20 charges and regains 1d6 + 2 charges every 24 hours.
Spells. You can use an action to cast one of the following spells from the staff, expending a number of charges according to the spell used. You use your spell save DC and spell attack bonus for spells you cast with the staff.
Cantrips: control flames1 (0 charges), firebolt (0 charges)
Other Spells: fire shield (4 charges), fireball (3 charges, plus 1 charge per spell level beyond 3rd, up to 6th level), gaseous form (3 charges), hellish rebuke (1 charge, plus 1 charge per spell level beyond 1st, up to 6th level), investiture of flame2 (6 charges), scorching ray (2 charges, plus 1 charge per spell level beyond 2nd, up to 6th level).


Ref: ELCC p53