Essence Of Octopus


Cunning of the Depths. The hybrid has a +2 bonus to Strength, Dexterity, and Wisdom.

Increased Fortitude. The hybrid has five additional Hit Dice, and its hit point maximum is increased by 32 plus its Constitution modifier, multiplied by 5.

Octopus Biology. The hybrid has a swim speed equal to its speed, it has proficiency in Dexterity (Stealth) ability checks, and it has the Ink Cloud and Tentacles actions.

Underwater Camouflage (Trait). The hybrid has advantage on Dexterity (Stealth) ability checks while underwater.

Water Breathing (Trait). The hybrid can breathe underwater.


Ink Cloud (1/Short or Long Rest). A 40-foot-radius cloud of ink extends all around the hybrid if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the hybrid can use the Dash action as a bonus action.

Tentacles. Melee Weapon Attack: +(Strength modifier + proficiency bonus) to hit, reach 15 ft., one target. Hit: (3d6 + Strength modifier) bludgeoning damage. If the target is a creature, it is grappled (escape DC [10 +
Strength modifier + proficiency bonus]). Until this grapple ends, the target is restrained, and the hybrid can’t use its tentacles on another target.

Ref: TPKB1 p16