Essence Of Spider


Guile of the Shadows. The hybrid has a +4 bonus to Dexterity and Wisdom.

Increased Fortitude. The hybrid has five additional Hit Dice, and its hit point maximum is increased by 32 plus its Constitution modifier, multiplied by 5.

Spider Biology. The hybrid has a climb speed equal to its speed, it has proficiency in Dexterity (Stealth) ability checks, and it has the Sting and Web actions.

Spider Climb (Trait). The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense (Trait). While in contact with a web, the spider knows the exact location of any other creatures in contact with the same web.

Web Walker (Trait). The spider ignores movement restrictions caused by webbing.


Sting. Melee Weapon Attack: +(Strength or Dexterity modifier + proficiency bonus) to hit, reach 5 ft., one creature. Hit: (2d10 + Strength or Dexterity modifier) piercing damage, and the target must succeed on a DC (8 + Constitution modifier + proficiency bonus) Constitution saving throw or take 27 (6d8) poison damage, or half as much on a success. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +(Dexterity modifier + proficiency bonus) to hit, range 60/120 ft., one creature. Hit: The target is restrained by the webbing. As an action, the restrained target can attempt a DC (8 + Strength modifier + proficiency bonus) Strength ability check, freeing itself on a success. The webbing is an object that be attack and destroyed (AC 13; hp 25; vulnerability to fire damage).

Ref: TPKB1 p16