Champion Of Famine

Starvation is a slow and gruesome killer. This fate befalls all those who cross the champion of famine; a centaur-like undead suffering from brutal emaciation and overflowing with malevolent power. Those that stand in its presence waste away, their bodies rapidly deprived of the nourishment. In a cruel twist, these creatures have no effect on plant life, leaving crops full and blooming as humanoids and animals starve, their emaciated bodies surrounded by food that cannot slake their hunger. In a matter of weeks a champion of famine can purge a city of all life, all without striking a blow or casting a spell.

CHAMPION OF FAMINE

Large undead, chaotic evil


Armor Class 18 (plate)
Hit Points 231 (22d10 + 110)
Speed 60 ft.

STR DEX CON INT WIS CHA
14 (+2) 24 (+7) 21 (+5) 13 (+1) 17 (+3) 24 (+7)

Saving Throws Dex +13, Wis +9, Cha +13
Skills Insight +15, Perception +9, Religion +13
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned, stunned, unconscious
Senses truesight 120 ft., passive Perception 19
Languages understands all languages but cannot speak
Challenge 17 (18,000 XP)


TRAITS

Aura of Starvation. When a flesh-and-blood creature starts its turn within 30 feet of the champion, it must succeed on a DC 21 Constitution saving throw or gain one level of exhaustion. If a creature fails this saving throw by 5 or more, it instead gains two levels of exhaustion.

Bringer of Strife. The champion cannot deal damage; when it would deal damage it instead causes horrific (but nonlethal) pain. A creature that would have taken damage from the champion must succeed on a Constitution saving throw with a DC equal to 10 plus half the damage the champion would have dealt (rounded down). On a failure, the creature suffers the following effects until the end of its next turn.

  • The creature’s speed can be no more than 10 feet.
  • The creature cannot maintain concentration.
  • On its turn, the creature can take either an action or a bonus action, but not both.
  • The creature cannot make more than one melee or ranged attack during its turn.

Feast Upon Famine. As a bonus action the champion can feed upon the starvation of a single creature it can see that has one or more levels of exhaustion. The creature reduces its levels of exhaustion by one, and the champion regains 40 hit points.

Herald of the Apocalypse. The champion cannot be compelled to act in a manner that prevents it from causing starvation and strife to living creatures. Additionally, its weapon attacks are magical, and it cannot be disarmed of its weapon.


ACTIONS

Multiattack. The champion uses its Wither action (if available) and makes three attacks, each of which must be against a different target.

Expand Aura. The champion increases the radius of its Aura of Starvation to 300 feet.

Great Whip. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (3d4 + 7) slashing damage and the target is knocked prone.

Wither (Recharge 5–6). The champion ends a single spell or magical effect within 120 feet of it.


REACTIONS

Uncanny Dodge. When an attacker the champion can see hits it with an attack, it can use its reaction to halve the attack’s damage against it.


Ref: TPKB1 p32