Champion Of War

From a political office, war is organized and precise. It has purpose, strategy, and reason, whether justified or not. On the front lines, war is brutal and without mercy, an exercise in futility and waste. The champion of
war exemplifies the latter, taking life in the most senseless manner with no hesitation. It is brutality on four hooves, striking with overwhelming force to better ensure a glorious, gory melee. The largest of the dragoons, a champion of war is a hulking undead bulging with necrotized muscle and adorned in rusty plate armor. In each of its hands is clutched a massive great axe that cleaves through living flesh like a hot knife through butter. Silent and merciless, the champion of war grants a swift death to any soldier it encounters on the battlefield.


CHAMPION OF WAR

Huge undead, chaotic evil

Armor Class 18 (plate)
Hit Points 337 (25d12 + 175)
Speed 60 ft.

STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 24 (+7) 4 (-3) 18 (+4) 24 (+7)

Saving Throws Str +15, Con +13, Wis +10, Cha +13
Skills Athletics +21, Insight +12
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities exhaustion, frightened, poisoned, stunned, unconscious
Senses darkvision 120 ft., passive Perception 14
Languages understands all languages but cannot speak
Challenge 19 (22,000 XP)


TRAITS

Aura of Battlelust. The champion exudes an aura of savagery in a 60-foot radius. When a creature ends its turn in the area and did not make a weapon attack against another creature that turn, it takes 27 (6d8) necrotic damage.

Feast Upon War. After the champion takes damage from a weapon attack, it regains hit points equal to half the damage taken (rounded down).

Herald of the Apocalypse. The champion cannot be compelled to act in a manner that prevents it from causing war and bloodshed to living creatures. Additionally, its weapon attacks are magical, and it cannot be disarmed of its weapons.

Undying Conflict. When the champion is reduced to 0 hit points, it is not killed but instead enters an undying rage, granting it the following benefits.

  • The champion can neither regain hit points nor die.
  • The champion has advantage on weapon attack rolls
  • If the champion makes a weapon attack and scores a hit, it instead scores a critical hit.

The rage ends if the champion ends its turn without successfully hitting an enemy creature with a weapon attack that turn. When the rage ends, the champion dies.


ACTIONS

Multiattack. The champion uses its Devastating Charge and makes a weapon attack, or it makes two weapon attacks.

Devastating Charge. The champion moves up to double its speed in a straight line. The champion destroys magical barriers that would impede this movement as well as objects or structures of Gargantuan size or smaller not being worn or held. Creatures in the path of the champion must attempt a DC 23 Dexterity saving throw. A success moves a creature to the nearest unoccupied space within 10 feet out of the champion’s path. On a failure, the creature takes 34 (6d8 + 7) bludgeoning damage and is knocked prone.

Great Axe. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) slashing damage. If the target is a creature, it suffers a wound. A wounded creature loses 5 (1d10) hit points at the start of each of its turns. Each time the champion hits a wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound, successfully ending the effect with a successful DC 23 Wisdom (Medicine) ability check. The wound is also removed if the target receives magical healing.

Javelin. Melee or Ranged Weapon Attack: +15 to hit, reach 10 ft. or range 30/120 ft., Hit: 18 (2d8 + 9) piercing damage.

Twin Cleave (Recharge 5–6). The champion makes two Great Axe attacks against each creature of its choice within reach.


REACTIONS

Retaliate. When a creature within 10 ft. of the champion hits it with a weapon attack, it can make a single Great Axe attack against that creature. On a successful hit, the attack deals bonus damage equal to the damage the champion took from the attack.


Ref: TPKB1 p34