Golden Emperor's Lyrebird

Resembling a canary of pure gold, the golden emperor’s lyrebird is a fey of genius intellect and unfathomable cunning. Its small size hides incredible power, as the bird unleashes potent magic to make even the most experienced wizard envious. These creatures are mercifully rare, as their powerful songs can banish creatures to the fey realm until their dying days. Even more disturbing is the bird’s preference for the heads of children as ideal nesting grounds. A lyrebird is disturbingly adept at deception, able to lure creatures to their doom with unsettling ease. Few creatures can recognize the presence of a lyrebird in their locale, often attributing the numerous disappearances to far less subtle creatures lurking nearby.


GOLDEN EMPEROR’S LYREBIRD

Tiny fey, chaotic neutral

Armor Class 22 (natural armor)
Hit Points 162 (25d4 + 100)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
6 (-2) 25 (+7) 21 (+5) 22 (+6) 20 (+5) 27 (+8)

Saving Throws Dex +13, Int +12, Wis +11, Cha +14
Skills Deception +14, Insight +17, Nature +12, Perception +11, Persuasion +14, Stealth +13
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed
Senses truesight 120 ft., passive Perception 21
Languages Common, Sylvan
Challenge 17 (18,000 XP)


TRAITS

Banishing Song. When a creature that can hear the lyrebird starts its turn, the lyrebird can force it to attempt a DC 22 Charisma saving throw if the lyrebird isn’t incapacitated. A creature that fails the saving throw is banished to a harmless location in the fey realm. While banished in this way, a creature’s speed is 0, and it is incapacitated. A creature banished by this effect can attempt a Charisma saving throw at the end of each of its turns, reappearing in the space it vacated or in the nearest unoccupied space if that space is occupied. If a creature banished by this feature fails three saving throws in this manner, the effects become permanent and it may no longer attempt saving throws to end the effect. Forcing an affected creature to leave the fey realm by magical or physical means ends the effect. Unless surprised, a creature can cover its ears to avoid the saving throw at the start of its turn. If the creature does so, it is deafened until the start of its next turn and cannot use any limbs it is using to cover its ears. If a creature hears the lyrebird in the meantime, it must immediately attempt the saving throw.
Charming Innocence. The lyrebird has a passive Deception of 24 to appear like a beautiful (but ordinary) wild bird. A creature unaware of the lyrebird’s true nature cannot determine spells and effects produced by the lyrebird to be harmful until after it is affected by them.
Innate Spellcasting. The lyrebird’s spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:

  • At will: bestow curse, command, counterspell, dispel magic
  • 2/day each: antipathy/sympathy, mirage arcane
  • 1/day each: foresight, plane shift, telepathy
  • 1/century: wish

Legendary Resistance (3/Day). When the lyrebird fails a saving throw, it can choose to succeed instead.
Perfect Mimicry. The lyrebird can perfectly mimic any voice or sound it has heard before. The lyrebird may project its voice to make it sound as though the noise was coming from any space within 120 feet of it.
Quick Wits. As a bonus action, the lyrebird can attempt a Charisma (Deception) or Charisma (Persuasion) ability check.


ACTIONS

Multispell. The lyrebird casts two different spells.
Flutter. The lyrebird takes the Dodge action. Until the start of its next turn, when an attack misses the lyrebird , it may immediately move up to 10 feet away from the source of the attack without provoking an attack of opportunity.


LEGENDARY ACTIONS

The lyrebird can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lyrebird regains spent legendary actions at the start of its turn.
Cast a Spell. The lyrebird casts a spell it can cast at will.
Hide. The lyrebird takes the Hide action.


Ref: TPKB1 p70