Brown Dragon Wyrmling

When a brown dragon is born, it immediately consumes its eggshell. It then eats any hatch-mates, local wildlife, and everything else that it can fit its mouth around. Terrified and ravenous, brown dragon wyrmlings instinctively seek out food above all other concerns. This drive helps them escape the most vulnerable period of their lives, ideally advancing to their “young” age category within a year of successful feasting. Thankfully brown dragon wyrmlings can’t actually eat that much due to their size, and more than a few creatures have enlisted the service of these dragons with a promise of food. Any creature attempting to do so would do well to remember that once the dragon’s size exceeds their capacity to provide, they will be next on the menu.


Medium dragon, any evil alignment

Armor Class 17 (natural armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft., burrow 30 ft., climb 30 ft., fly 40 ft.

21 (+5) 10 (+0) 15 (+2) 11 (+0) 15 (+2) 10 (+0)

Saving Throws Str +8, Dex +3, Con +5, Wis +5
Skills Athletics +11, Intimidation +6, Perception +5
Damage Resistances acid, cold, fire, lightning, poison
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 15
Languages Common, Draconic
Challenge 6 (2,300 XP)


Hyper Metabolism. When the dragon digests a fleshand- blood creature of Small size or larger, it regains 14 (4d6) hit points. A dead creature or a creature at 0 hit points that is swallowed by the dragon is immediately digested.
Juggernaut. If the dragon would be moved from its space, it may take a reaction to prevent that movement.


Multiattack. The dragon makes two attacks: one with its Bite and one with its Claw.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a creature, it is grappled and restrained (escape DC 16).
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Flensing Breath (Recharge 5–6). The dragon exhales a blast of air and sand that tears flesh from bone in a 40-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 16 Constitution saving throw or take 31 (7d8) slashing damage, or half as much on a success. A creature that fails the saving throw by 5 or more has its hit point maximum reduced by an equivalent amount. This effect lasts until it takes a short or long rest or receives magical healing from a spell of 2nd level or higher.

Ref: TPKB1 p74