Burrowing Traproot

Stepping into the demesne of a burrowing traproot is the last mistake of many a neophyte ranger. This plant shoots roots up from deep underground, targeting creatures it can detect with its long-range tremorsense. Those who are struck find themselves dragged underground and buried alive, easy prey for the traproot’s sharp bite. In the rare moments when it can be found above ground, a traproot appears as a column of thick roots, in which is nestled a single glowing eye and gnarled maw. Hardy and patient, burrowing traproots have earned the nickname “vanishers” for their ambush tactics that rarely leave behind any evidence.


Large plant, unaligned

Armor Class 16 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 10 ft., burrow 30 ft.

22 (+6) 8 (-1) 18 (+4) 5 (-3) 12 (+1) 5 (-3)

Saving Throws Str +10, Con +8
Skills Stealth +7
Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities blinded, deafened, exhaustion, stunned, unconscious
Senses tremorsense 300 ft. (blind beyond this radius), passive Perception 11
Languages understands Abyssal but can’t speak
Challenge 12 (8,400 XP)


Lurker. The traproot’s attacks can pierce through solid ground and around obstacles with unerring precision. Creatures standing on ground not made of stone or similarly dense material cannot have cover against the traproot.

Sneak Attack (1/Turn). The traproot does an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the traproot that isn’t incapacitated and the traproot doesn’t have disadvantage on the attack roll.


Multiattack. The traproot makes three Root attacks and a single Bite attack.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) piercing damage.

Root. Melee Weapon Attack: +12 to hit, reach 40 ft., one target. Hit: 12 (1d12 + 6) piercing damage. If the target is a creature, it is pulled up to 10 feet toward the traproot. If this movement would pull the creature completely into the ground, it becomes buried.

Ref: TPKB1 p85