Enokitake

Individual enokitake are humanoid in shape with flesh of spongy mycelluim, and their heads are the caps of colorful mushrooms that change according to the creature’s mood. They typically adorn themselves in simple garb functional for their lifestyle, with stone beads and jewelry indicating their age. It takes a great effort to provoke enokitake, who see negative emotions as harmful as any blade. Enokitake share their feelings freely and place a high value on understanding others on a deep emotional level. Those foolish enough to engage in violence find enokitake perfectly capable of defending themselves, always willing to make the ultimate sacrifice in defense of the colony.


ENOKITAKE

Medium plant, lawful neutral

Armor Class 18 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 17 (+3) 12 (+1) 15 (+2) 12 (+1)

Saving Throws Con +6, Wis +5
Skills Nature +4, Stealth +8, Survival +5
Damage Resistances poison, psychic
Condition Immunities stunned, unconscious
Senses blindsight 60 ft., passive Perception 12
Languages sign language
Challenge 5 (1,800 XP)


TRAITS

Bonds of Kinship. The enokitake is both an individual and part of a greater being. The enokitake always knows and understands other members of its tribe on a deep personal and physical level, and immediately notices if anything is abnormal about another member of its tribe (such as if it is is damaged or under the influence of a harmful magical effect) as soon as it becomes aware of it. The enokitake may not know the exact nature of the abnormality but always has a general sense of what is wrong.
Empathic Node. The enokitake can sense the emotions of other creatures within 60 feet of it, and it knows the emotional state of such creatures unless they take great efforts to conceal them. Creatures within this area have disadvantage on Charisma (Deception) ability checks against the enokitake.
Symbiosis. The enokitake can merge its body and mind with those of other creatures by using its Sacrifice action. Depending on the nature of the creature with which it is merging, when it does so the enokitake causes the following effects.

  • When the enokitake merges with a creature that is not a member of its tribe, it dies and the affected creature regains hit points equal to the enokitake’s current hit points. Additionally, if the affected creature is dead, it is immediately restored to life at 1 hit point.
  • When the enokitake merges with a creature that is a member of its tribe, its body and mind become one, restoring that member to full hit points. If an enokitake merges with an ostoyae, instead the ostoyae’s statistics immediately adjust to accommodate the new enokitake

ACTIONS

Multiattack. The enokitake makes two Spear attacks.
Sacrifice. The enokitake merges with the body of a living creature within 5 feet of it, causing effects according to its Symbiosis trait. If the enokitake is within 5 feet of two or more willing members of its tribe, their bodies can form an ostoyae.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 3 (1d6) piercing damage and 7 (2d6) poison damage.


Ref: TPKB1 p102