Gracious Humility

When gracious humility manifests, even the mightiest must kneel. For as much power as the humility possesses, it never slays its foes. A bizarre entity even by extraplanar standards, a gracious humility appears as a miniature island ringed by multicolored halos. The landscape of each humility is unique, but the biomes always appear quaint, peaceful, and habitable. Those that succumb to its awe-inspiring power are imprisoned upon this tiny realm where they serve penance until they find redemption in humble supplication. For the irredeemable, this existence stretches into maddening eternity.


GRACIOUS HUMILITY

Gargantuan celestial, neutral good


Armor Class 23 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 25 (+7) 17 (+3) 26 (+8) 16 (+3)

Saving Throws Con +13, Int +9, Wis +14, Cha +9
Skills History +9, Insight +20, Perception +14, Persuasion+15
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened, prone, stunned, unconscious
Senses blindsight 120 ft., passive Perception 24
Languages all
Challenge 19 (22,000 XP)


TRAITS

Grace in Failure. When the humility fails a saving throw or is critically hit, it regains 30 hit points.

Humble before Grace. When the humility deals damage to a creature, the creature must succeed on a DC 22 Wisdom saving throw or fall prone in shame for 1 minute. A creature must remain prone for the entire duration and immediately falls prone if forced to its feet by outside influence. An affected creature can attempt a DC 22 Wisdom saving throw at the end of each of its turns, ending the effect on a success.

Prison of Humility. When the humility reduces a creature to 0 hit points, it instead reduces it to 1 hit point and magically teleports the creature onto the miniature landscape that makes up its nucleus. The creature is shrunk down to proportions appropriate for the landscape in the process. An affected creature cannot escape the nucleus by any means nor can it be restored to its original size by any power short of a wish spell. This effect only ends if the humility is slain or the creature attains true humility and graciousness (at the humility’s discretion).


ACTIONS

Multiattack. The humility makes four attacks, or two attacks and one other action.

Holy Lightning. Melee or Ranged Spell Attack: +14 to hit, reach 5 ft. or range 120 ft., one target. Hit: 34 (4d12 + 8) lightning damage.

Pride Comes before the Fall (Recharge 6). The humility unleashes a wave of divine energy in a 300-foot radius. Each enemy creature in that area with current hit points greater than the humility’s current hit points must succeed on a DC 22 Constitution saving throw or have their current hit points reduced to the humility’s current hit points.

Teleport. The humility magically teleports up to 500 feet to an unoccupied space it can see. When the humility appears in the space, it emits a flash of radiant light in a 30-foot radius. Enemy creatures in the area must succeed on a DC 22 Constitution saving throw or take 36 (8d8) radiant damage, or half as much on a success.


Ref: TPKB1 p224