With their long lives and affinity for treasure, the oldest of dragons amass fortunes to rival the wealth of nations. When a dragon makes the unfortunate choice to become a dracolich, it gains the potential to live forever, and in the process amasses more wealth that would make even the most ancient of dragons envious. While this may seem like a dragon’s dream come true, it is a trap. Succumbing to their greed, ancient dracoliches become infatuated with their vast hoards, seeing less and less reason to do anything other than bask in their wealth. Over the centuries their undead bodies slowly deteriorate, transforming them into a deadly undead monstrosity of terrific power: a demidracolich.


Medium undead, neutral evil

Armor Class 23 (natural armor)
Hit Points 248 (31d8 + 109)
Speed 0 ft., fly 40 ft. (hover)

1 (-5) 21 (+5) 10 (+0) 28 (+9) 26 (+8) 25 (+7)

Saving Throws Dex +13, Int +17, Wis +16, Cha +15
Skills Perception +24, Stealth +13
Damage Resistances force; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., Insatiable Greed 500 ft. (see traits), passive Perception 34
Challenge 25 (75,000 XP)


Insatiable Greed. The demidracolich can detect and pinpoint the exact location of any object or collection of wealth worth at least 500 gp within 500 feet of it. If something the demidracolich is aware of via this feature is being worn or carried by a creature, the demidracolich can pinpoint the exact location of that creature as well.

Legendary Resistance (3/Day). When the demidracolich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a hoard, a destroyed demidracolich gains a new body in 1d4 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the hoard.

Soul Harvester. When the demidracolich reduces a living creature to 0 hit points, the creature dies instantly and its soul is consumed by the demidracolich. The demidracolich increases its hit point maximum by twice the consumed creature’s Constitution score, and it regains an equivalent amount of hit points. This increase to the demidracolich’s hit points last until it finishes a long rest. A creature slain in this manner cannot be restored to life unless a wish spell or similar magic is used to restore its soul.


Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) piercing damage, 10 (3d6) necrotic damage, and 10 (3d6) poison damage.

Disrupting Roar. The demidracolich unleashes a roar that disrupts the very fabric of magic. Spells and magical effects within 30 feet of the demidracolich end immediately, and creatures that can cast spells within the area must succeed on a DC 25 Intelligence saving throw or be unable to cast spells for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success.

Psychic Assault. Melee or Ranged Spell Attack: +17 to hit, reach 5 ft./range 500 ft., one creature. Hit: 35 (10d6) psychic damage. If the demidracolich knows the target’s exact location, the target cannot have cover from this attack.

Traumatizing Presence. Each creature of the demidracolich’s choice that is within 120 feet of it and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. While frightened in this manner, a creature is vulnerable to all damage dealt by the demidracolich and cannot perceive creatures other than the demidracolich with its senses. A creature that cannot see the demidracolich can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the demidracolich’s Traumatizing Presence for the next hour.

Vile Breath (Recharge 5–6). The demidracolich exhales a cloud of vile gas in a 90-foot cone. Each creature in that area must attempt a DC 25 Constitution saving throw, taking 45 (10d8) necrotic damage and 45 (10d8) poison damage on a failure, or half as much on a success.


The demidracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The demidracolich regains spent legendary actions at the start of its turn.

Bite. The demidracolich makes a Bite attack.

Curse of Greed (Costs 2 Actions). The demidracolich targets one creature whose presence it is aware of within 500 feet with a dread curse. The target must succeed on a DC 25 Wisdom saving throw or be magically cursed. Until the curse ends, the target cannot target allied creatures with actions, effects, or spells and cannot willingly relinquish items in its possession.

Flight. The demidracolich moves up to its speed.

Psychic Assault (Costs 2 Actions). The demidracolich makes a Psychic Assault attack.

Ref: TPKB1 p122