Paramore Lich

True love is a beautiful thing. It is also completely incompatible with the nature of a lich, whose evil existence rebels against an emotion of such purity and goodness. Should a lich come to love a powerful spellcaster with naked and humble sincerity and be loved in turn, the foul magic that maintains their existence cannot abide. At the moment of their first embrace, both lovers are merged in a foul necromantic display. Body, mind, and soul are stitched together, eternally cursed in a twisted perversion of true love – A paramour lich. Now possessed of a selfish love, the lich fights with overwhelming magic to protect what little fragment is left of its affections.


PARAMOUR LICH

Large undead, any evil alignment


Armor Class 20 (natural armor)
Hit Points 264 (23d10 + 138)
Speed 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 22 (+6) 21 (+5) 18 (+4) 28 (+9)

Saving Throws Con +13, Int +12, Wis +11, Cha +16
Skills Arcana +12, History +12, Insight +11, Perception +11, Persuasion +16
Damage Resistances cold, lightning, necrotic, psychic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 21
Languages Common plus up to ten other languages
Challenge 23 (50,000 XP)


TRAITS

Eternal Lovers. The paramour is two creatures bound together in body, mind, and soul. The paramour takes two turns on each round of combat and takes its second turn at its initiative count minus 10 (minimum of 1). Additionally, the paramour has advantage on Intelligence, Wisdom, and Charisma saving throws and ability checks, and can concentrate on up to two effects at once.

Profane Metamagic (1/Round). When the paramour casts a spell, it can choose to improve the effects of the spell (when applicable), by choosing one of the options below.

  • Distant Spell. The range of the spell is doubled.
  • Expand Spell. The affected area of the spell is doubled.
  • Heighten Spell. Affected creatures attempt their first saving throw against the spell with disadvantage.
  • Intensify Spell. The spell is cast as though it were cast using a spell slot four levels higher, to a maximum of 9th level.
  • Maximize Spell. The spell deals maximum damage.

Rejuvenation. If it has a phylactery, a destroyed paramour gains a new body in 1d4 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The paramour is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). The paramour has the following spells prepared.

  • Cantrips (at will): chill touch, mage hand, message, toll the dead
  • 1st level (6 slots): charm person, magic missile, shield, unseen servant, witch bolt
  • 2nd level (5 slots): darkness, hold person, mind spike, suggestion
  • 3rd level (5 slots): animate dead, bestow curse, counterspell, dispel magic
  • 4th level (4 slots): black tentacles, blight, charm monster, dimension door
  • 5th level (4 slots): cloudkill, enervation, far step, negative energy flood
  • 6th level (3 slots): circle of death, create undead, soul cage
  • 7th level (3 slots): forcecage, sequester, teleport
  • 8th level (2 slots): maddening darkness, mind blank
  • 9th level (2 slots): invulnerability, psychic scream

ACTIONS

Antimagic Sheath (Recharge 5–6). The paramour becomes immune to spells and magical effects for 1 minute and suppresses any magical effects with which it is in contact, but it cannot cast spells while the sheath is in effect. At the start of each of its turns, the paramour can choose to end this effect.

Multispell. The paramour casts two cantrips, or a spell of 5th level or lower and one cantrip.


Ref: TPKB1 p119