Hadala Levinoss

The massive males of the hadala-lafeda, levinoss are mighty leviathans with cruel and brutal cunning. With the upper body of a clawed, bioluminescent orca whale and the lower body of an octopus, a levinoss is an abominable nightmare befitting of its habitat. They are fast swimmers despite their bulk and, in addition to their martial prowess, can generate crushing maelstroms that drag creatures down deeper and deeper until they are lost in the darkness. Each levinoss bears innumerable battle scars earned from a lifetime of conflict, and they serve on the front lines against any serious threat to the hadala-lafeda. Their war cries echo throughout the deep, a clear warning to any who dare come near the sunken cities of the these fey.


HADALA-LEVINOSS

Gargantuan fey, neutral evil


Armor Class 20 (coral armor)
Hit Points 261 (18d20 + 72)
Speed 5 ft., swim 60 ft.

STR DEX CON INT WIS CHA
28 (+9) 6 (-2) 19 (+4) 12 (+1) 8 (-1) 6 (-2)

Saving Throws Str +14, Con +9, Cha +3
Skills Athletics +14, Intimidation +8, Stealth +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 300 ft., passive Perception 9
Languages Hadali, Sylvan
Challenge 14 (11,500 XP)


TRAITS

Bioluminescence. The levinoss emits a disorienting and sparkling light from its body. While emitting this light the levinoss sheds dim light for 120 feet and creatures that can see the levinoss have disadvantage on attack rolls against it. The levinoss can choose to emit or suppress this light as a bonus action on each of its turns.

Crushing Grappler. A creature grappled by the levinoss cannot speak or breathe. When a creature is grappled by the levinoss, the creature may use its reaction to begin holding its breath, immediately beginning to suffocate otherwise.

Deep Sea Dweller. The levinoss is immune to the harmful effects of pressure at extreme depths and can breathe only underwater. Additionally, darkness of any kind (including magical darkness) does not impede a levinoss’s vision.

Large and In Charge. The levinoss has advantage on attack rolls and ability checks against creatures smaller than it. Additionally, on each of its turns, the levinoss can spend half its movement to deal 20 bludgeoning damage to an object or structure within 5 feet of it.


ACTIONS

Multiattack. The levinoss makes four attacks: one with its Bite, one with its Claw, and two with its Tentacle.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one grappled target. Hit: 48 (6d12 + 9) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.

Tentacle. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 14 (1d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 22).

Whirlpool. If the levinoss is underwater, it may spin in place to generate a massive whirlpool in a 60-foot radius centered on it for 1 minute, which becomes difficult terrain. Everything in the area must succeed on a DC 22 Strength saving throw or take 33 (6d10) bludgeoning damage and be restrained by the swirling water. While the whirlpool is in effect, the levinoss must take its action on each of its turns to maintain the effect and cannot spend movement except to move downward. When the levinoss moves downward, everything restrained by the whirlpool moves with it.

As an action, a creature restrained by the whirlpool can attempt a DC 22 Strength (Athletics) ability check, freeing itself on a success.


Ref: TPKB1 p132