Megalith

Megalith

Huge elemental, neutral


Armor Class 23 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 40 ft.

STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 20 (+5) 10 (+0) 16 (+3) 6 (-2)

Saving Throws Str +15, Con +12, Wis +10
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, stunned, unconscious
Senses truesight 60 ft., passive Perception 13
Languages Druidic, Terran


TRAITS

Druidic Strikes. The megalith’s weapon attacks are magical.

Siege Monster. The megalith deals double damage to objects and structures.


ACTIONS

Multiattack. The megalith makes two Slam attacks.

Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage and if the target is a creature, it must succeed on a Strength saving throw versus your spell save DC or be knocked prone.


Ref: ELCR p99