Rakshasa Yoddha

Where other rakshasa use deceit and subterfuge to achieve their goals, the yoddha uses steel. A towering, tiger-headed fiend with majestic white fur, each of a yoddha’s four arms holds a blade forged in the fires of the hells. Bombastic and flamboyant, these fiends are ferocious warriors that can slice-and-dice anything that gets in their way. The greatest of mortal heroes can only envy the yoddha’s flawless technique, weaving its four blades together in a deadly, effortless dance.


Huge fiend, lawful evil

Armor Class 19 (natural armor)
Hit Points 241 (21d12 + 105)
Speed 40 ft.

25 (+7) 17 (+3) 21 (+5) 15 (+2) 15 (+2) 21 (+5)

Saving Throws Str +12, Con +10, Cha +10
Skills Athletics +12, History +7, Intimidation +15, Perception +7
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 17
Languages Common, Infernal
Challenge 15 (13,000 XP)


Lightning Reflexes. The rakshasa has three extra reactions.

Tools of Slaughter. The rakshasa’s weapons are magical and composed of fiendish green steel. The rakshasa has a +3 bonus to attack and damage rolls (included in the attack) made with its greatswords. The blades vanish if held by a creature other than the rakshasa and reappear in the rakshasa’s possession at the start of its next turn.


Multiattack. The rakshasa makes four attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage. If the target is a nonevil creature, it takes an additional 9 (2d8) necrotic damage.

Whirlwind Attack (Recharge 5–6). The rakshasa begins spinning at high speed until the end of its turn, gaining the following benefits.

  • The rakshasa’s speed is doubled.
  • When the rakshasa comes within 10 feet of a creature for the first time on a turn, it makes two greatsword attacks against that creature.
  • When the rakshasa comes within 10 feet of an object or structure for the first time on a turn, it deals 50 points of slashing damage to it.
  • When the rakshasa comes within 10 feet of a spell or magical effect of 7th level or lower that would obstruct or prevent its movement, the effect immediately ends.


Uncanny Dodge. When an attacker that the rakshasa can see hits it with an attack, it can use its reaction to halve the attack’s damage against it.

Warrior’s Magic Immunity. When the rakshasa is targeted by a spell or magical effect, it can use its reaction to attempt to parry it. To do so, the rakshasa makes a Greatsword attack. If the attack roll is greater than or equal to the source of the targeting spell or magical effect’s save DC, the spell or magical effect is parried and instead targets the source of the spell or magical effect.

Ref: TPKB1 p217