The least directly impactful of the holy virtues, sublime chastity debilitates its enemies and leaves them weak and ashamed. It also leaves them vulnerable to attack by other, more dangerous allies and is seldom found unsupported by other forces of good. Appearing as a gothic cathedral that walks like a man, these celestials are elegant testaments to the virtues of purity. The architecture of each chastity is unique, though all are mantled by three pairs of wings that allow it to move with a heavenly grace. A sublime chastity roots out corruption and decadence, forcefully correcting the course of moral impurity and cultural blight.
SUBLIME CHASTITY
Large celestial, neutral good
Armor Class 20 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 30 ft., fly 120 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 25 (+7) | 17 (+3) | 20 (+5) | 12 (+1) |
Saving Throws Con +12, Int +8, Wis +10, Cha +6
Skills History +8, Insight +15, Perception +10, Persuasion +11
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 20
Languages all
Challenge 14 (11,500 XP)
TRAITS
Aura of Purity. The chastity is surrounded by an aura of pure goodness in a 60-foot radius. At the start of each of the chastity’s turns, each enemy creature in the area must make a Charisma ability check (no associated skill) to demonstrate its purity of spirit, the DC of which is equal to the creature’s CR or character level (whichever is higher). On a failure, the creature is considered impure, gaining the following penalties against the chastity and its allies until the start of the chastity’s next turn.
The creature deals half damage.
The creature has disadvantage on saving throws.
The creature feels great shame for its actions.
Bastion of Faith. When the chastity takes the Dodge action, it gains a +5 bonus to its AC for as long as it is benefitting from the Dodge action.
Divine Conviction. The chastity cannot be forced or compelled to act in a manner that goes against its morality.
Innate Spellcasting. The chastity’s spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: beacon of hope, calm emotions, command, hold person
- 5/day: death ward, dispel evil and good, heal
- 3/day: divine word, mass suggestion, resurrection
- 1/day: geas
ACTIONS
Dedication. The chastity prays for success. Until the end of its next turn, the next time the chastity forces a creature to attempt a saving throw, that creature cannot succeed on that saving throw.
Faithful Strike. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and 31 (7d8) radiant damage.
Ref: TPKB1 p222