Even young imperial dragons are brutally dangerous specimens. The benefits of their vigorous lifestyle are already apparent as these dragons tackle dangerous foes head on, sweeping aside lesser creatures with disdain. At this age an imperial dragon has mastered dozens of deadly techniques and strategies, with a perfect understanding of its own capabilities. Young imperial dragons have accumulated vast knowledge of all manner of creatures. Odds are good that if one were to ask a young dragon about race or species, it could tell it you its exact strengths, weaknesses, preferred battle tactics, favorite food, how they taste, and, of course, how many the dragon has killed.
YOUNG IMPERIAL DRAGON
Huge dragon, any lawful alignment
Armor Class 20 (natural armor)
Hit Points 237 (19d12 + 114)
Speed 50 ft., fly 100 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
26 (+8) | 14 (+2) | 22 (+6) | 14 (+2) | 18 (+4) | 21 (+5) |
Saving Throws Str +13, Dex +7, Con +11, Wis +9
Skills Athletics +18, Insight +9, Intimidation +10, Perception +9, Survival +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities force
Condition Immunities frightened
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 19
Languages Common, Draconic
Challenge 15 (13,000 XP)
TRAITS
Heavy Armor. The dragon reduces damage it takes from weapon attacks by 5.
Improved Critical. The dragon’s weapon attacks score a critical hit on a 19 or 20.
Spell Resistance. The dragon takes half damage from spells.
ACTIONS
Multiattack. The dragon makes three attacks: one with its Bite or Tail, and two with its Claw.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) piercing damage and 14 (4d6) force damage. If the target is a creature, the dragon may grapple it (escape DC 21). Until this grapple ends, the dragon may not bite another target.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
- Antimagic Bomb. The dragon spits a globule of antimagic at a point within 60 feet which explodes in a 20-foot radius centered on that point. Each spell or magical effect in the area is dispelled as if affected by a dispel magic spell (+5 to dispel spells of 5th level or higher).
- Force Breath. The dragon exhales pure disintegrating force in a 120-foot line that is 5 feet wide. Everything in that line must succeed on a DC 19 Dexterity saving throw, taking 77 (14d10) force damage on a failure, or half as much on a success. A creature reduced to 0 hit points by this damage is disintegrated. Objects and structures in the area not being worn or carried take double damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., each target of the dragon’s choice within range. Hit: 13 (1d10 + 8) bludgeoning damage. A creature hit by this attack must succeed on a DC 21 Strength saving throw or be knocked prone.
Ref: TPKB1 p148